SPORTSMONKEY
Official Sand Volleyball Rules
The rules governing beach volleyball are basically the same as those governing indoor volleyball with a few small yet significant differences. Listed below are the rules of the game.
FIVB rules apply unless stated otherwise in this document.
**New
Rules
SPORTSMONKEY SPECIFIC RULES
· 4`s
(2 men and 2 women)
· 6`s (3 men and 3 women)
MINIMUM REQUIREMENTS
· Four player teams must have at least two players (minimum one female) on the court at all times.
· Six player teams must have at least four players (minimum two females) on the court at all times. Teams with less than six players may have to adhere to the ghost rule (see below).
· In the 4’s league you can never play with more than 2 men and in the 6’s league you can never play with more than 3 men.
· For the 6’s league only the opposing captain has the option of instilling the Ghost Rule: In 6’s, if a team has 5 players for example, they must forfeit their serve after every 5th rotation This will allow the team with a full squad to serve back-to-back.
· Teams not able to field a “full” team, or minimum number, may play with the consent of the opposing captain and/or league staff member.
·
**Rosters:
Only players listed on your roster are allowed to play in any regular
season or playoff game. Also, any
player playing in the playoffs must have played in at least 6 regular season
games(there are typically 21 games per season). Rosters can have a maximum of 10 players per team. Exceptions may be allowed by Sportsmonkey
staff.
· A team earns service possession for the start of the first game by winning a coin toss or a Rock/Paper/Scissors. The teams will then alternate service every other game.
· Teams will play 3 games to 21 with a cap at 25 using "All Rally Score" scoring. All Rally Score scoring means that every time a point is finished, one team will be awarded a point, whether they served or not.
·
Serves that hit the net and go over the net
to the opponent’s side will be "live" and are good serves
provided the opposing team plays them or they land in bounds.
SERVICE AND ROTATION
· 4’s team members do not need to rotate position on the court. They do have to rotate service. During sixes team members must rotate on the court and must remain in that position until the serve has been contacted. The player in the back right hand corner of the rotation will be designated to serve and continue to rotate clockwise.
· Serves that hit the net will no longer be faults! Serves that hit the net and continue over the net to the opponent's side of the net will be live.
· The server may not step on or over the end line until the ball has been contacted. The width of the service area is from sideline to sideline. The depth of the service area is infinite.
· The serve may not be blocked or spiked.
· Players can return the serve by: a. Bump pass
b. Clasping their hands together
c. A closed fist
· THREE CONTACTS - Each team is allowed a maximum of 3 successive contacts of the ball in order to return the ball to the opponent's area. (Exception: In the action of blocking an attacking ball, the touch, or contact resulting from the block attempt does not constitute one of the three successive contacts.)
There are no male/female hitting rules.
· ATTACKING THE NET-In two’s and four’s every player is eligible to attack the net. In six’s only the three players that are in the front row of the rotation are allowed to attack the net. Violation of this rule would include any hitting or blocking that occurs above the plane of the net.
· SIMULTANEOUS CONTACTS - When two non-blocking teammates touch the ball simultaneously, it is considered one contact, and any player may make the next contact. When two blocking teammates touch the ball simultaneously, it is not counted as a contact, and any player may make the next contact.
-When two opponents simultaneously and instantaneously contact the ball over the
net, and the ball remains in play, the team receiving the ball is entitled to
another three hits. If such a ball lands “out”, it is the fault of the team on the
opposite side of the net from where the ball lands.
· CHARACTERISTICS OF THE CONTACT - The ball can contact any number of body
parts down to, and including the foot, providing such contacts are simultaneous
and the ball rebounds immediately and cleanly after such contact.
· HELD BALL - The ball must be contacted cleanly and not held, lifted, pushed, caught, carried or thrown. The ball cannot roll or come to rest on any part of a player’s body. It can rebound in any direction.
· HAND SETS - A contact of the ball using the fingers of one or two hands to
direct the ball toward a teammate is a set. The ball must come into contact
with both hands simultaneously and leave both hands simultaneously to avoid a
double hit call. A player may set the ball over the net in front or behind them
only in the direction in which their shoulders are squarely facing. Rotation of the ball after the set may
indicate a held ball or multiple contacts during the set but in itself IS NOT A
FAULT.
**The General Rule is less than 2 and ½
rotations, or being able to read the name brand on the ball. Please call your “bad hands”, double hits,
and holds!
· ATTACKING THE BALL OVER THE OPPONENTS COURT- A player is not allowed to attack the ball on the opposite side of the net. If the ball is hit above the spiker’s side of the net and then the follow-through causes the spiker's hand and arm to cross the net without contacting an opponent or the net, the action does not constitute a fault.
BLOCKING
· Blocking is the action close to the net which intercepts the ball coming from the opponents’ side by making contact with the ball before, during or after it crosses the net.
· MULTIPLE CONTACTS - Multiple contacts of the ball by a player(s) participating in a block shall be legal provided it is during one attempt to intercept the ball. Multiple contacts of the ball during a block shall be counted as a single contact, even though the ball may make multiple contacts with one or more players of the block.
· PARTICIPATION AFTER A BLOCK - Any player participating in a block shall have the right to make the next contact, such contact counting as the first of three hits allowed the team.
· BLOCKING A SERVE - Blocking or attacking a serve is prohibited.
· BLOCKING A BALL ACROSS THE NET - Blocking of the ball across the net above the opponent's court shall be legal provided that such a block is:
(1) After a player of the attacking team has spiked the ball, or, in the referee's judgment, intentionally directed the ball into the opponent's court, or has exhausted their third allowable hit.
(2) After the opponents’ have hit the ball in such a manner that the ball would clearly cross the net if not touched by a player, provided no member of the attacking team is in a position to make a legal play on the ball
(3) If the ball is falling near the net and no member of the attacking team could reasonably make a play on the ball.
PLAY AT THE NET
· PLAYER CONTACT WITH THE NET - No part of the body may touch the net at anytime unless a ball or person driven into the net causes the contact. Player contact with the net in a manner not directly relating to or affecting the course of play is not a violation. Contact with hair or part of the uniform will not be considered a fault.
· SIMULTANEOUS CONTACT BY OPPONENTS - If opponents contact the net simultaneously, it shall constitute a double fault and the point shall be played over.
· INTERFERENCE - Beach volleyball allows any and all parts of the body to cross the center line as long as there is no interference with the opposing player.
LEAGUE
POLICIES
GAMES:
Each match will consist of three games. Each game will count in the overall standings for regular season standings. All games are played to 21 (RALLY SCORE). Games will be capped at 25. If the one-hour time limit becomes a factor, the last game will be to 15 (RALLY SCORE). One time-out per game is allowed.
REFS:
ALL GAMES WILL BE SELF-REFFED. THERE WILL BE NO OBLIGATION ON THE PART OF ANY PARTICIPANTS TO SEND REFEREES EARLY OR LEAVE REFEREES AFTER A MATCH.
Captains are responsible for recording the results of their game. Clipboards will be provided on each court to record the scores. Our staff will provide constant reminders with regards to this process.
In cases where teams fail to record their results, both teams will receive losses for the match.
The self-ref policy will continue throughout the preliminary rounds of the playoffs. Our staff will monitor all courts during the playoffs and will be available for any and all questions, concerns, or discrepancies that may arise. We will be able to provide referees for the finals in circumstances where both teams and staff deem necessary.
FORFEITS:
If your team forfeits a match during the season, the following rules apply:
First Offense: Loss of three games and warning issued.
Second Offense: Three losses and staff reserves the right to remove team from playoffs.
Third Offense: Removal from the league.
Reffing and forfeit violations are not exclusive from each other.
If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game.
Teams have until ten minutes past the designated start time to field a full squad. If at that time one team is unable to field a full team (minimum number of players required according to the rules), it will be up to the staff and the opposing captain to determine what is allowable. In the 6’s league the full team could also have the opposing team play with the ghost rule if they so choose. (see volleyball rules).
STANDINGS:
The updated standings will be posted weekly, displaying each teams rank within its skill level. Rank is based on winning percentage.
PLAYOFFS:
All eligible teams make the playoffs (teams that have not abused any policies are eligible). In certain situations teams at or near the bottom of the standings may not advance to the playoffs. Check with Sportsmonkey league coordinator to see if this applies to your league.
Playoffs are single elimination.
Matches are best two out of three format with each game to 21 Rally Score. Teams must win by two with a cap at 25.
Seeding:
Teams
are seeded according to winning percentage and strength of schedule.
Teams may be dropped from their regular season level based on the above criteria. Teams may be moved to a higher division during the playoffs only if permission is granted. Skill levels may be divided into separate divisions based upon size of level.
-Speed scoring rules still apply during the playoffs.
-Teams may play more than one match per day.
In cases where several cancellations have occurred during the season, teams may be required to play on a different night of the week. (Example: Thursday semi-finals may be played on Thursday and finals held on Friday.)
If a team does not have a full squad (minimum number of players required according to the rules) by ten minutes past the designated start time, they will forfeit the first game of the match. At twenty minutes after the start time the match is over (per staff and opposing team's captain request).
Any questions regarding policies, rules, or eligibility must be addressed before the start of the match.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating.
PLAYER ELIGIBILITY:
A formal protest may be filed before a game if an opposing player’s eligibility is in question. The player in question will be required to provide his/her player information (name, address, phone #, signature) in writing to a Sportsmonkey staff member prior to the start of the game. This qualifies as an official protest. The game will then be played in its entirety as scheduled. Teams will be notified of all rulings on the identified eligibility discrepancy by the following business day – decisions will not be made on site. If the protest is proven to be legitimate, it will result in the forfeiture of the game in question. Games subsequent to the protested game may be rescheduled.
The above procedure will also apply for any other “logged” protests. All rulings by Sportsmonkey staff are considered final.
SPORTSMANSHIP:
The idea of Sportsmonkey is to have fun. We hope that all participants keep that in mind when becoming involved. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by staff may result in suspension and/or ejection from a game or the league.
STAFF:
To coordinate and run the league, our refs and/or staff will be available at all times to help the league run as smoothly as possible. If you have questions regarding schedules, policies, rule interpretations, directions to the bar, etc. please ask.
LEAGUE CANCELLATION/RAINOUT:
Leagues may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. Sportsmonkey staff makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you are calling concerning a decision on a cancellation, remember we will not have an answer until close to the start of the league. Make sure and check the Sportsmonkey weather line at 713-522-0881 option 3. If the league is cancelled, Sportsmonkey staff will change the voicemail immediately. Sportsmonkey will then contact all of the captains. If a league is cancelled on site, Sportsmonkey staff will attempt to contact those teams still scheduled to play the remainder of the league day/night. Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule (ex. If April 20 is cancelled teams should follow the April 27 schedule for their next game). The games that are cancelled will be made up at the end of the season if time allows. In extreme circumstances, Sportsmonkey reserves the right to run a shortened season without a refund of schedule matches on days other than our regularly scheduled league day/night.
PRIZES/ T-SHIRTS:
The top teams in each division will receive a prize of great emotional, spiritual, and most importantly, social value…The highly regarded and massively sought after Sportsmonkey Champ Shirt!
These policies are designed
to make the league run as smoothly and safely as possible, and provide
continuity for its participants. Each
player in the league is responsible for this information: please advise your
team of these rules and thanks for playing.