SPORTSMONKEY
Men’s Basketball League - 5 on 5 Official Rules
Two 20-minute halves
Each team is allowed (2) time-outs per
half - unused TO’s do not carry over to 2nd half
Running clock except for final 2 minutes
of the 2nd half
3:00 minute overtimes with each team being awarded one time-out for the overtime period and up to one time-out will carry over from the second half.
NEW RULE: Rosters are due by the third game of League Play. Rosters will be turned into the referee by your third night of play and placed in the League binder. The rosters can be turned in by email or fax. All rosters will be checked prior to your playoff games. This means that each player will need a valid ID in order to compete during the playoffs. If a player is not listed on the roster, the player is ineligibe to play. A valid ID not present with player at the time roster is checked is the same as not being listed on the roster.
NEW RULE: (2:00 minute in bound rule) The last 2 minutes of the first half and second half of the game the teams have a choice of in bounding the ball after a time out at half court or full court. This rule mimics that of the NBA and is only allowed when a team is not forced to call the time out to avoid a turnover.
BEGINNING OF THE GAME
· The beginning of the game starts with a
jump ball. Possession for all following
jump balls are alternate possession.
The start of all overtimes begin with a jump ball.
· Shorthanded teams may play with at least
3 players.
Note: Any team trailing by 30 points or more with
2 minutes or less in the game; the game will be called. If a team is trailing by 20 points or more
with 1 minute remaining the game will be called. This is the mercy rule. Any
team who has a player ejected from the game and does not have a sub for that
player; the team will forfeit the game.
TIME
· Play is divided into (2) 20-minute halves
separated by a brief halftime break.
There will be a running clock (except for the final 2 minutes of play)
maintained by a scorekeeper. During the
final 2 minutes, time will remain running during made fieldgoals. Each
team is granted 2 timeouts per half, unused time outs do not carry over to the
second half. If in the first 38 minutes a TO is called prior to a free throw,
the time will remained stopped during the free throws until the ball is “live”
again. The clock will not stop in the last two minutes of the second half when
one team is ahead by 21or more points. Note see mercy rule above.
· NEW RULE: THE CLOCK WILL STOP
ON ALL MADE BUCKETS DURING THE FINAL MINUTE OF THE GAME OR OVERTIME. THE CLOCK WILL RESUME ONCE BALL IS IN
BOUNDED. ALL MERCY RULES APPLY
OVERTIME
· Each overtime period is 3-minutes. The clock runs continuously during the first
two minutes and stops in DURING THE
last minute ON ALL WHISTLES. Each team
is awarded 1 additional timeout per overtime period. Time-outs do carry over
from regulation to the overtime period. (only one time-out carrys over) Except
for playoffs, the game ends in a tie after 2 overtime periods have been
played.
PERSONAL/TEAM FOULS
· Personal fouls will be recorded for all
leagues. Players will foul-out after
being awarded their 6th personal foul.
All technical fouls will be recorded as personal fouls.
· A team begins shooting one-and-one on the
seventh team foul of each half and continues shooting one-and-one on any
following fouls. If a technical foul
happens to be the seventh team foul, the team will shoot the two free throws
for the technical and receive the ball, however they will not receive the bonus
one and one. After ten team fouls,
teams will be awarded two free throws.
All shooting fouls are 2 shot fouls unless the shooter is attempting a 3
point shot and they will receive three shots.
If a foul is an intentional foul the shooter gets 2 shots and the ball
TECHNICAL FOULS
· Technical fouls are counted as personal
fouls. Any individual that is awarded
two technical fouls will be ejected from the game.
· Technical fouls result in 2 free throws
and ball possession.
· Any behavior deemed unacceptable by staff
may result in a game suspension and/or ejection from the league.
· Normal rules and penalties of the UIL
apply unless exceptions have been made herein.
· The 3-point field goal is in effect if
the court has a line marked.
· Backcourt violations will be in effect
unless otherwise noted.
· NO DUNKING/HANGING on the rim. 1st offense – Technical, 2nd
offense – Ejection of player & coach, 3rd offense – Forfeit of game. Player is responsible for damage to
goal/backboard.
· During free throws, players may enter the
lane upon release of the ball by the shooter.
GAMES:
During the regular season one game will be played within time allotted (warm up time is included). The last two minutes of the game will utilize a stopped clock. Games will be divided into two 20-minute halves with a brief half-time break. During the regular season, a two-minute overtime will be used. The clock runs continuously during the first minute and stops in the last minute. Each team is awarded 1 additional time-out per overtime period. Time-outs do not carry over from regulation to the overtime. The game ends in a tie after 2 overtime periods have been played – during regular season.
REFS:
SportsMonkey
will provide 2 paid referees for each game. Refs have the power to remove any
player(s) from a game or the league if deemed necessary. The league, however, is run by SM and a
representative will be on-site to interpret rules, and (together with the refs)
will have final say in all rulings made by the on-court officials.
FORFEITS:
If your team forfeits a match during the season, the following rules apply:
First Offense: Loss of game and warning issued.
Second Offense: Loss of game and staff reserves the right to remove team from playoffs.
Third Offense: Removal from the league
If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game.
Teams have until ten minutes past the designated start time to field a full squad (at least minimum players required according to rules). If at that time one team is unable to field a full team, it will be up to the staff and the opposing captain to determine what is allowable.
STANDINGS:
The
updated standings will be posted weekly, displaying each teams rank within its
skill level.
PLAYOFFS:
All eligible teams make the playoffs (teams that have not abused the reffing or forfeit policies are eligible).
In certain situations teams at or near the bottom of the standings may not advance to the playoffs. Check with the SM league coordinator to see if this applies to your league.
Playoffs are single elimination.
Seeding: Teams are seeded according to winning
percentage and strength of schedule.
Teams may be dropped from their regular season level based on the above criteria. Teams may be moved to a higher division during the playoffs only if permission is granted.
Skill levels may be divided into separate divisions based upon size of level.
Teams may play more than one match per day, and/or play matches on days/nights other than your regularly scheduled league day/night.
SM reserves the right to schedule playoff games on days other than your regularly scheduled league night.
Any questions regarding rules, policies, or eligibility must be addressed before the start of the game.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the third week of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating.
PLAYER ELIGIBILITY:
A formal protest may be filed before a game if an opposing player’s eligibility is in question. The player in question will be required to provide his/her player information (name, address, phone #, signature) in writing to a SM staff member prior to the start of the game. This qualifies as an official protest. The game will then be played in its entirety as scheduled. Teams will be notified of all rulings on the identified eligibility discrepancy by the following business day – decisions will not be made on site. If the protest is proven to be legitimate, it will result in the forfeiture of the game in question. Games subsequent to the protested game may be rescheduled.
The above procedure will also apply for any other “logged” protests. All rulings by SM staff are considered final.
SPORTSMANSHIP:
The idea of SM is to have fun. We hope that all participants keep that in mind when becoming involved. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by staff may result in suspension and/or ejection from a game or the league.
STAFF:
To
coordinate and run the league, our refs and/or staff will be available at all
times to help the league run as smoothly as possible. If you have questions
regarding schedules, policies, rule interpretations, directions to the bar,
etc. please ask.
LEAGUE CANCELLATION/RAINOUT:
Leagues
may be cancelled due to existing weather conditions, dangerous or unplayable
field conditions, facility constraints, etc.
SM staff makes every effort to play all scheduled games, thus we will
not cancel games until absolutely necessary.
Therefore, if you are calling concerning a decision on a cancellation,
remember we will not have an answer until close to the start of the
league. If the league is cancelled, SM
staff will change the voicemail immediately.
SM will then call/e-mail all of the captains. If a league is cancelled on site, SM staff will attempt to
contact those teams still scheduled to play the remainder of the league
day/night. Depending on the time of
cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule
(ex. If April 13 is cancelled teams should follow the April 20 schedule for
their next game). The games that are
cancelled will be made up at the end of the season if time allows. In extreme circumstances, SM reserves the
right to run a shortened season without a refund of schedule matches on days
other than our regularly scheduled league day/night.
PRIZES:
The top teams in each division will receive a prize of great emotional, spiritual, and most importantly, social value.
These policies are designed to make the league run as
smoothly and safely as possible, and provide continuity for its
participants. Each player in the league
is responsible for this information: please advise your team of these rules and
thanks for playing.