SPORTSMONKEY COED KICKBALL RULES
Reference #33
Copyright 2008
1. The game will be called by the SM contact. All judgment decisions are
final. Any excessive disagreements will
result in an ejection from the game and/or league if deemed necessary by SM
staff.
2. All kickers will get 3 legal rolls. A legal
roll must be OF
MODERATE SPEED (any rolled ball of excess speed will be a re-rolled)
between the inside lines of the kicker’s boxes.
Any roll that is not deemed legal will be re-rolled. No excessive “Bouncies” (Any rolled ball that bounces 12” from the ground between
the pitching plate and home plate). BUNTS ARE NOT ALLOWED. Should a BUNT be called the play is dead, which will results
in an out for the Kicker, any base runners must return to last base occupied.
3. A kicker with two strikes is allowed one foul
ball. Two fouls with two strikes, the
kicker is out.
4. The
direction and style of running is at the discretion of the umpire and may
change at any time.
5. To get an out, a defensive player may attempt
to throw the ball at the base runner. Should the ball
make contact with the runner, for any reason while the runner is not on the
base the runner is out.
Any contact above the shoulders will result in an automatic
homerun. If the runner successfully catches the ball they may then
kick the ball into any part of the playing field (no kicking the ball over the
foul lines or fences). The defense must allow a free kick once it is caught and
CANNOT ATTEMPT TO BLOCK THE KICK. The penalty will be a REKICK by the base
runner that caught the ball. If the base runner is hit below the shoulders and does
not catch the ball, then the runner is out.
6. All games are seven innings or 55 minutes
(warm up time included). The last inning
will start 10-15 minutes to the hour. SM
Staff will enforce this rule and will make the call at the top of the final
inning. Note: Due to differing circumstances in each and every game, some
games will finish short of the hour while others might run past the hour. Please respect your SM Staff’s call in this
matter. He must keep all games on time
in fairness to teams playing later hours due to facility permit restrictions. During Regular Season play after seven innings or when the
last inning is completed the ITB (International Tie Breaker) Rule will be in
effect. The last Kicker from the
previous inning will begin on second base, and the Kicker will receive ONE
LEGAL ROLL TO PUT INTO PLAY. An OUT WILL BE CALLED should the ball be kicked
foul, or the Kicker does not kick a legal roll. This will occur for a Maximum
of 2 extra innings, in Playoffs the ITB will continue until the tie is broken.
7. 9 players (at least 3 females) in the field
at all times (THERE MUST BE AT LEAST 1
FEMALE IN THE OUTFIELD & 1 FEMALE IN THE INFIELD).
The CATCHER IS NOT CONSIDERED AS A FIELDER when applying this rule. SM rules will allow a team to play with a
minimum of 8 players (at least 2 females).
If only 2 women are present at game time, they must kick twice within
the first 10 kickers. An OUT will only
be called should ALL WOMEN BE ON BASE WHEN A WOMAN SHOULD BE KICKING. If a team has less than the minimum required
number of players it is up to the opponent and/or umpire or SM Staff member as
to what is allowable.
8. Teams may kick more than 9 players; however,
these teams must continue to kick with the same guy, girl, guy, girl rotation,
unless their opponent allows otherwise (i.e. in the case of only 8 players). In situations where additional players wish
to kick, the line-up must continue to reflect the guy, girl, guy, girl
rotation, even if some women need to kick twice in the rotation.
9. Inning Run Limit Rule: There will be a 6 run
limit per inning through innings 1-4.
(Exception: Unlimited runs may be scored if one of innings 1-4 is
declared the final inning of the game).
Unlimited runs may be scored in innings 5-7 always. Game mercy rule: 10 runs
up after 5 complete innings.
10. No
leadoffs or stealing. Runners can leave
the base once the ball crosses the plane of the plate or is hit kicked by the kicker. If a runner leaves early, the ball is dead
and the runner is declared out. If this
is the 3rd out of the inning, the kicker will be first up in the
next inning.
11. Games
start on time!!! Teams must be prepared
to play. Forfeit Rule: 10 minutes
after game time. If one team has less
than the minimum number of players (8 total w/ 2
females) at ten past the designated start time, it is up to the SM Staff and
opposing team as to what is allowable.
The SM Staff member will ultimately make this decision.
12. SM
Staff will closely watch base runner to defensive player contact. Any excessive contact or collision will
result in an out and/or ejection. This
includes contact with the catcher.
Sliding is allowed. Any sliding
into a base to break up a double play, or any intentional (in the eyes of the
umpire) interference with the defensive player, the runner and kicker/runner
will be called out.
13. NO METAL SPIKES ARE ALLOWED. Any
equipment in question should be brought to the attention of the umpire. The umpire or SM Staff member will make all
final decisions with regard to equipment discrepancies.
14. A foul ball above the kicker’s head may
be caught for an out.
15. All
thrown balls are deemed out of play when:
The ball is thrown
over the fence
The ball is thrown
beyond the fence (no complete fence)
The ball is thrown
beyond the imaginary line (if there is no fence) extending from the end of the
backstop (*this imaginary line also applies to overthrows and caught foul
balls)
16. If
the ball is overthrown and hits the fence behind the 1st or 3rd
base lines, this is NOT considered
out of play and the runner may advance, BUT
at his/her own risk. On overthrows out
of play, the runner is granted the base he/she is going to (at the point of the
throw) plus one more. Note: in cases where a base runner runs
past first base, he/she must make a clearly aggressive turn towards second base
to be granted 2nd and 3rd in an overthrow
17. On
an infield fly (any fly ball within the infield with significant arc and deemed
an “easy catch”) with less than 2 outs and runners on 1st and 2nd
or 1st, 2nd and 3rd, the kicker is
automatically out and runners can advance, BUT
at their own risk.
18. All
outfielders must remain behind the chalked and/or coned “outfield line” (if
applicable – consult with your umpire before your game to determine if this
rule is enforced at your particular league) when a female is up to Kick. If the “line” is not clearly marked it is up
to the umpire’s discretion if an outfielder is too close to the infield. There can not be more than 7 players on the
infield at any one time. Once contact
with the ball has been made the outfielders may cross the line. If an outfielder crosses the line before
contact has been made then the female may be awarded 1st base. When a female is kicking any infielder (including but not
limited to the pitcher) MUST REMAIN BEHIND AN IMAGINARY LINE that runs
(diagonally thru the infield) from 1st base to 3rd
base. The Penalty for this rule
infraction will be a dead ball and the Kicker is awarded 1st base
and all subsequent runners will be award the next base if forced.
19. Playoff
rosters must be complete by second week of regular season play. (Players will only be added after the second
week for the purposes of a substitution due to an injury or other extreme
circumstance as deemed acceptable by the SM Staff).
20. Waivers
and Rosters will be used as acceptable player-team identification during
playoffs. All participants must present
ID’s during the playoff tournament in the event of a roster check. All roster check requests must be made before
the first pitch.
League
Policies
GAMES:
During the regular season games are to be played
within time allotted (warm up time is included).
UMPS:
SM Staff will supervise all games. Games will be “SELF
CALLED” but SM Staff will provide the following tasks:
· · Starting games on time.
· · Settling all disputes or disputed calls.
It is understood that SM Staff will assist in the
tracking of the score (i.e. Announcing it between
innings) and assist in any discrepancies with regards to the coed line-up
ratios. However, it is the
responsibility of both teams to maintain their respective line-ups and scores
each inning.
FORFEITS:
If your team forfeits a game during the season, the
following rules apply:
First Offense: Loss of game and warning issued.
Second Offense: Loss of game and staff reserves the right to
remove team from playoffs.
Third Offense: Removal from the league.
If you know
in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your
opponent a game.
Teams have
until ten minutes past the
designated start time to field a full squad
(minimum numbers of players required to play according to the rules).
Refer to rules regarding guy/girl kicking ratio. The staff and opposing team must approve
anything less then the minimum.
STANDINGS:
The updated standings will be posted weekly,
displaying each teams rank within its
skill level. Rank is based on winning
percentage.
PLAYOFFS:
All eligible teams make the playoffs (teams that have
not abused any policies are eligible).
In certain situations teams at or near the bottom of
the standings may not advance to the playoffs.
Check with SM league coordinator to see if this applies to your league.
Playoffs are
single elimination.
Seeding: Teams are seeded according to winning
percentage and strength of schedule.
Teams may be
dropped from their regular season level based on the above criteria.
Teams may be moved to a higher division during the playoffs only if permission is granted.
Skill levels
may be divided into separate divisions based upon size of level.
Teams may
play more than one game per day.
Any questions regarding rules, policies, or
eligibility must be addressed before the start of the game.
SM reserves
the right to schedule playoff games on days other than your regularly scheduled
league night.
WAIVERS:
In order to participate in the league, each
participant must sign the team waiver.
Waivers are provided and must be completed and handed in no later than
the first night of play. Players not
present the first week of play will still be required to sign a waiver with our
staff before participating.
PLAYER ELIGIBILITY:
A
formal protest may be filed before a game if an opposing player’s eligibility
is in question. The player in question
will be required to provide his/her player information (name, address, phone #,
signature) in writing to a SM staff member prior to
the start of the game. This qualifies as
an official protest. The game will then
be played in its entirety as scheduled.
Teams will be notified of all rulings on the identified eligibility
discrepancy by the following business day – decisions will not be made on
site. If the protest is proven to be
legitimate, it will result in the forfeiture of the game in question. Games subsequent to the protested game may be
rescheduled.
The above procedure will also apply for any other
“logged” protests. All rulings by SM
staff are considered final.
SPORTSMANSHIP:
The idea of SM is to have fun. We hope that all participants keep that in
mind when becoming involved. Although
the games may become intense, you still can be competitive while maintaining
good sportsmanship. With this said, any behavior
deemed unacceptable by staff may result in suspension and/or ejection from a
game or the league.
STAFF:
To coordinate and run the league, our refs and/or
staff will be available at all times to help the league run as smoothly as
possible. If you have questions regarding schedules, policies, rule
interpretations, directions to the bar, etc. please ask.
LEAGUE
CANCELLATION/RAINOUT:
Leagues may be cancelled due to existing weather
conditions, dangerous or unplayable field conditions, facility constraints,
etc. SM staff makes every effort to play
all scheduled games, thus we will not cancel games until absolutely
necessary. Therefore, if you are calling
concerning a decision on a cancellation, remember we will not have an answer
until close to the start of the league.
If the league is cancelled, SM staff will change the
voicemail immediately. SM will then call
all of the captains. If a league is
cancelled on site, SM staff will attempt to contact those teams still scheduled
to play the remainder of the league day/night.
Depending on the time of cancellation, some teams will have to be
notified on site. If we do cancel,
follow next week’s schedule (ex. If April 13 is cancelled teams should follow
the April 20 schedule for their next game).
The games that are cancelled will be made up at the end of the season if
time allows. In extreme circumstances,
SM reserves the right to run a shortened season without a refund of schedule
matches on days other than our regularly scheduled league day/night.
PRIZES/ T-SHIRTS:
The top teams in each division will receive a
prize of great emotional, spiritual, and most importantly, social value.
These
policies are designed to make the league run as smoothly and safely as
possible, and provide continuity for its participants. Each player in the league is responsible for
this information: please advise your team of these rules and thanks for
playing.